Merge in CEGJ/32bit_jam_conjure from LevelDesignFixes to Dev
* commit 'b6f4f2b2e12707952a643be54ac250fe25eb0a16':
Set correct player spawn, fix meshes in level2
Merge in CEGJ/32bit_jam_conjure from Level2FinalIntegration to Dev
* commit '986370682a60f0ebbe536e95717a741a4c997f66':
Ended moved
Level2 finished; Ending added
Level2 nearly done
Started part3 of level2
Level2 checkpoint
First push
Merge in CEGJ/32bit_jam_conjure from Level2Art to Dev
* commit '2c2843c6e01ca5db8654dd41e27aaf98dcb2e2a7':
Add scene change
Level2Art started; Added torches
Merge in CEGJ/32bit_jam_conjure from VolumeSlider to Dev
* commit 'a3fc68b397a846c74150ae70af29f208b0852f41':
more windmill speed diversity
Added Volume slider as prefab
Polished credits and main menu
Volume Slider up and working
Main Menu background
Merge in CEGJ/32bit_jam_conjure from Coins to Dev
* commit 'dc38bdbdb7aa7e24770c1713c06b6c4700ae19c5':
collected coin amount is displayed in end scene
Collected coin amount is displayed
Collected coin amount is tracked
Add guiding coins Remove grapple charges
Added collectible to recharge grapple
Merge in CEGJ/32bit_jam_conjure from Retro-Visual to Dev
* commit '8c72d399d5ddaac749e209ef270390f44be554e2':
mat rock??
Remove unused
remove changes?
FIXED, dont know wat i did
fixed?
ok visual, stop me
wip, because im losing my shit
postprocessing?
wip fix
fix CRT
wip visual
tune down noise shader
icon
Menu + spalsh screen
Revert "Level1 basic 3D models integration"
trying to fix UI broken a bit
fix menu UI cassé a cause Shader + fineTouch
quite good i think
wip shaders!!
wip visual #learningstuff
Merge in CEGJ/32bit_jam_conjure from GameLogic to Dev
* commit '758777b8ab33d768b3bd5bc5430b03981beda8fb':
missing in last commit
Add ui controller fix duplicate gameControllers