adf8ad313aFix placing multiple units on the same tilecraftwill2025-02-16 19:17:44 -05:00
a6778d8b72Fixed an issue where the player couldn't consistently bring up the upgrade option when trying to click on units that were specifically in the castle's shooting range. (#1)MaximilienBlanchardBizien12025-02-13 21:30:36 +00:00
c268b0ca01Fixed an issue where the player couldn't consistently bring up the upgrade option when trying to click on units that were specifically in the castle's shooting range.
#1
MaximilienBlanchardBizien12025-02-05 15:17:06 -05:00
e36d43d69a- Fixed an issue where the castle arrow couldn't fire at enemies in an angle, and only straight forward; - Modified the castle's infos so that it fires only 4 arrows per intervals instead of 5.MaximilienBlanchardBizien12025-01-05 16:33:16 -05:00
503a8dedbcImplemented the basis for the castle unit, including having it shoot, the shooting range, and the upgrading logic.MaximilienBlanchardBizien12025-01-05 10:49:19 -05:00
14c4cf4c88Merge branch 'main' into dev/unitUpgradeIntegrationcraftwill2024-10-30 11:35:30 -04:00
02a1f63e44Pull request #81: Fixed allies sometimes not attacking by redoing the detection code
Élia Gingras 01
2024-10-30 15:34:55 +00:00
823b1f5da8Fixed allies sometimes not attacking by redoing the detection codecraftwill2024-10-30 11:22:29 -04:00
af5dd22bc2Integration of upgrades for melee, ranged and house units; Lots of balancing and created levels 8 to 12; Added desert sprites and change background dynamicaly; Fix upgrade error when only 1-2 upgrades are put in a unit; Made it so that resources are collected automaticaly after a delay; Units need to be upgraded to access the better units now; Some visual updates on units; Added slinger unit (temporary graphics)craftwill2024-10-29 15:46:57 -04:00
c9e791633fIncreased the layer levels of the monsters currently in the game, making it so that they walk over the farm tiles instead of under.MaximilienBlanchardBizien12024-10-12 13:56:26 -04:00
aa4224e7b9Utilisation du UI d'Élia
Ader Alisma 01
2024-09-29 14:40:34 -04:00
308da140cfAjout ScriptableObject pour UnitUpgrades
Ader Alisma 01
2024-09-28 18:44:46 -04:00
7a9d2c9624Pull request #75: Buildings are not counted as People, and can still be placed, regardless of limitMaximilien Blanchard-Bizien2024-09-24 15:11:57 +00:00
1fd249a0d2Made it so that buildings are not counted in the total population count, and that the player can still place those, even when the maximum population has been reached.MaximilienBlanchardBizien12024-09-24 10:50:46 -04:00
eb82e6b853Affichage bouttons interactifs + Suppression dummy gameobjects in Game scene
Ader Alisma 01
2024-09-21 15:06:14 -04:00
932aeb6e82Pull request #74: Add unitUpgrade UI sprites and prefab; Also added hpBars to buildings
Élia Gingras 01
2024-09-13 23:18:15 +00:00
58fc194bb8Add unitUpgrade UI sprites and prefab; Also added hpBars to buildingscraftwill2024-09-09 10:16:01 -04:00
b5351f58ee- Ajouter deuxième île au menu de choix de niveau; - Ajouté boutons pour passer entre les deux îles.MaximilienBlanchardBizien12024-06-23 15:13:06 -04:00
18babd7d6cMerge branch 'main' into design/summerBalancecraftwill2024-06-23 10:36:45 -04:00