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205 Commits

Author SHA1 Message Date
fd002a54a8 Remove includes preventing build (#20)
Reviewed-on: #20
Co-authored-by: William <william-gin1@hotmail.com>
Co-committed-by: William <william-gin1@hotmail.com>
2025-11-09 15:39:42 +00:00
b2621bf03d Adjusted tooltip descriptions (#19)
Ajout de descriptions spécifiques aux unités alliées

Co-authored-by: Ader Alisma 01 <adeder22@hotmail.com>
Reviewed-on: #19
Reviewed-by: EliaGingras1 <william-gin1@hotmail.com>
2025-10-15 18:55:35 +00:00
da5add33e8 fixed house upgrade bug 2025-10-13 00:32:40 -04:00
2330874f78 Update de 2021.3.21f -> 2021.3.45f2 (#18)
Les fichiers changés par la migration vers la nouvelle version de Unity.

Les niveaux semblent buggé la première fois qu'elles sont loadé, mais après un bout ça load normalement.

Co-authored-by: Ader Alisma 01 <adeder22@hotmail.com>
Reviewed-on: #18
2025-10-11 19:58:41 +00:00
ecec445335 art/creeper (#17)
Code de Ader et mon implémentation du art pour le Creeper et les creeplings.
Aussi desert monster added.

Co-authored-by: Ader Alisma 01 <adeder22@hotmail.com>
Reviewed-on: #17
Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca>
Co-authored-by: Craftelia <william-gin1@hotmail.com>
Co-committed-by: Craftelia <william-gin1@hotmail.com>
2025-09-12 19:59:45 +00:00
a15a75a603 bugfix/HideUpgradesOnDeselect (#9)
Retire le UI du UnitTree quand on clique sur n'importe quoi d'autre

Co-authored-by: Ader Alisma 01 <adeder22@hotmail.com>
Reviewed-on: #9
Reviewed-by: EliaGingras1 <william-gin1@hotmail.com>
2025-09-07 22:48:30 +00:00
b05a3245c0 implemented desert heavy monster (#16)
Reviewed-on: #16
Reviewed-by: EliaGingras1 <william-gin1@hotmail.com>
Co-authored-by: Adam Salah <adam-hamid.salah-salah.1@ens.etsmtl.ca>
Co-committed-by: Adam Salah <adam-hamid.salah-salah.1@ens.etsmtl.ca>
2025-09-07 22:46:45 +00:00
74727857ca fixed building outline bug 2025-07-29 22:19:29 -04:00
61fcd9bf82 outline when hovering unit upgrade (#15)
Reviewed-on: #15
Reviewed-by: EliaGingras1 <william-gin1@hotmail.com>
2025-07-29 21:39:59 +00:00
39bffa8c59 projectile revamp + scorpion (#14)
Reviewed-on: #14
Reviewed-by: EliaGingras1 <william-gin1@hotmail.com>
2025-07-29 21:39:18 +00:00
efafc2bddc art/ghostLady (#13)
- Added spoopy ahh ghost monster

Reviewed-on: #13
Co-authored-by: Craftelia <william-gin1@hotmail.com>
Co-committed-by: Craftelia <william-gin1@hotmail.com>
2025-07-27 20:56:07 +00:00
4cb859c4a5 Basic Dodging Enemy Creation (#12)
Reviewed-on: #12
Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca>
Co-authored-by: MaximilienBlanchardBizien1 <maximilien.blanchard-bizien.1@ens.etsmtl.ca>
Co-committed-by: MaximilienBlanchardBizien1 <maximilien.blanchard-bizien.1@ens.etsmtl.ca>
2025-07-27 20:30:08 +00:00
2538023d8d dev/bolas (#11)
Reviewed-on: #11
Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca>
Co-authored-by: Adam Salah <adam-hamid.salah-salah.1@ens.etsmtl.ca>
Co-committed-by: Adam Salah <adam-hamid.salah-salah.1@ens.etsmtl.ca>
2025-07-23 06:39:59 +00:00
e66452005a Adds knight on horse and its animations (#8)
Co-authored-by: Adam <adam-hamid.salah-salah.1@ens.etsmtl.ca>
Co-authored-by: Adam Hamid Salah Salah <adam-hamid.salah-salah.1@ens.etsmtl.ca>
Reviewed-on: #8
Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca>
Co-authored-by: Craftelia <william-gin1@hotmail.com>
Co-committed-by: Craftelia <william-gin1@hotmail.com>
2025-07-14 22:58:23 +00:00
e66e1089a6 Production buildings (Mill, Workshop, Blacksmith) (#10)
Les valeurs de productions sont boostées pour tester.
L'outline drag and drop doit être redimensionner manuellement dû à des contraintes d'ordre d'éxecution (l'outline est créé avant qu'on puisse modifier la taille dans un script).
L'art est placeholder.

Reviewed-on: #10
Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca>
Co-authored-by: Adam <adam-hamid.salah-salah.1@ens.etsmtl.ca>
Co-committed-by: Adam <adam-hamid.salah-salah.1@ens.etsmtl.ca>
2025-07-14 22:28:00 +00:00
921449fc1d Flèches droites peuvent changer d'angle (#7)
Ce Pull Request inclue aussi d'autres corrections mineures, comme le fait que le jeu utilise la nouvelle icône pour le château.

Reviewed-on: #7
Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca>
2025-05-30 23:42:34 +00:00
8ec062892a Added Unit Tooltip (#6)
Affiche un Tooltip d'une unité quand on hover sur l'unité
Inclus description et stats de l'unité

Co-authored-by: Ader Alisma 01 <adeder22@hotmail.com>
Reviewed-on: #6
Reviewed-by: EliaGingras1 <william-gin1@hotmail.com>
2025-05-30 19:05:03 +00:00
cf1df05d6d Added warning on house card to let player know to build one (#5)
Reviewed-on: #5
Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca>
Co-authored-by: craftwill <william-gin1@hotmail.com>
Co-committed-by: craftwill <william-gin1@hotmail.com>
2025-04-29 18:59:31 +00:00
3fdbbee765 Fix placing multiple units on the same tile (#2)
Reviewed-on: #2
Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca>
2025-04-06 22:31:07 +00:00
e5c9e327e4 Added an exemple challenge in the UI (#4)
Reviewed-on: #4
Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca>
Co-authored-by: craftwill <william-gin1@hotmail.com>
Co-committed-by: craftwill <william-gin1@hotmail.com>
2025-04-06 22:23:14 +00:00
05a9fa2112 Add castle sprite and change its dmg 2->3 (#3)
Reviewed-on: #3
Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca>
Co-authored-by: craftwill <william-gin1@hotmail.com>
Co-committed-by: craftwill <william-gin1@hotmail.com>
2025-03-02 18:06:54 +00:00
a6778d8b72 Fixed an issue where the player couldn't consistently bring up the upgrade option when trying to click on units that were specifically in the castle's shooting range. (#1)
Reviewed-on: #1
Co-authored-by: MaximilienBlanchardBizien1 <maximilien.blanchard-bizien.1@ens.etsmtl.ca>
Co-committed-by: MaximilienBlanchardBizien1 <maximilien.blanchard-bizien.1@ens.etsmtl.ca>
2025-02-13 21:30:36 +00:00
219aa36d62 Pull request #85: Castle Unit Implementation
Merge in CGD/gather-and-defend from origin/feature/CastleUnitImplementation to main

* commit 'e36d43d69ab6aa1092511fbb237421785f3c25c7':
  - Fixed an issue where the castle arrow couldn't fire at enemies in an angle, and only straight forward; - Modified the castle's infos so that it fires only 4 arrows per intervals instead of 5.
  Implemented the basis for the castle unit, including having it shoot, the shooting range, and the upgrading logic.
  Implemented Castle data to the game. The only thing it's missing is the attack pattern.
2025-01-05 21:48:55 +00:00
e36d43d69a - Fixed an issue where the castle arrow couldn't fire at enemies in an angle, and only straight forward;
- Modified the castle's infos so that it fires only 4 arrows per intervals instead of 5.
2025-01-05 16:33:16 -05:00
503a8dedbc Implemented the basis for the castle unit, including having it shoot, the shooting range, and the upgrading logic. 2025-01-05 10:49:19 -05:00
a8ca27ebcd Pull request #83: Destroys unitTree onDestroy
Merge in CGD/gather-and-defend from bugfix/UnitTreeOnDeath to main

* commit 'd126255f4a6c9b8422dd2d1ac6b4d970bc124b7f':
  Destroys unitTree onDestroy
2024-11-24 20:44:47 +00:00
b123b9c0f7 Pull request #82: Fix detection collider qui empêche le click sur les unités qu'elle couvre
Merge in CGD/gather-and-defend from bugfix/DetectionCollider to main

* commit '4c699f63c20645d4474a7cf1503aba64e360d793':
  Changed detection layer to InvisibleToCamera
2024-11-24 20:44:03 +00:00
Ader Alisma 01
d126255f4a Destroys unitTree onDestroy 2024-11-10 13:32:33 -05:00
Ader Alisma 01
4c699f63c2 Changed detection layer to InvisibleToCamera 2024-11-10 13:11:37 -05:00
116d9610c4 Implemented Castle data to the game. The only thing it's missing is the attack pattern. 2024-11-07 15:35:36 -05:00
Élia Gingras 01
bad4685988 Pull request #80: Integration of upgrades for melee, ranged and house units and more
Merge in CGD/gather-and-defend from dev/unitUpgradeIntegration to main

* commit 'b0c3bf5ba1216d3aa7539cf73584c6915bac6fa6':
  Add Scorpion unit; balance ranged units; balanced level13
  added level 13
  Integration of upgrades for melee, ranged and house units; Lots of balancing and created levels 8 to 12; Added desert sprites and change background dynamicaly; Fix upgrade error when only 1-2 upgrades are put in a unit; Made it so that resources are collected automaticaly after a delay; Units need to be upgraded to access the better units now; Some visual updates on units; Added slinger unit (temporary graphics)
2024-11-04 00:25:02 +00:00
b0c3bf5ba1 Add Scorpion unit; balance ranged units; balanced level13 2024-11-02 16:42:54 -04:00
b90ece779d added level 13 2024-11-02 14:35:23 -04:00
14c4cf4c88 Merge branch 'main' into dev/unitUpgradeIntegration 2024-10-30 11:35:30 -04:00
Élia Gingras 01
02a1f63e44 Pull request #81: Fixed allies sometimes not attacking by redoing the detection code
Merge in CGD/gather-and-defend from bugfix/enemeisNotAttacked to main

* commit '823b1f5da8c6213424966f0536a9121614cceb7b':
  Fixed allies sometimes not attacking by redoing the detection code
2024-10-30 15:34:55 +00:00
823b1f5da8 Fixed allies sometimes not attacking by redoing the detection code 2024-10-30 11:22:29 -04:00
af5dd22bc2 Integration of upgrades for melee, ranged and house units; Lots of balancing and created levels 8 to 12; Added desert sprites and change background dynamicaly; Fix upgrade error when only 1-2 upgrades are put in a unit; Made it so that resources are collected automaticaly after a delay; Units need to be upgraded to access the better units now; Some visual updates on units; Added slinger unit (temporary graphics) 2024-10-29 15:46:57 -04:00
f06f619174 Pull request #78: UpgradeIndividuel
Merge in CGD/gather-and-defend from UpgradeIndividuel to main

* commit '196740676df3a8b2b1cfa877b0b61dabdda497e0':
  Permettre 1 à 3 upgrades
  Suppression debug logs
  Revert UI
  Utilisation du UI d'Élia
  Ajout ScriptableObject pour UnitUpgrades
  Affichage bouttons interactifs + Suppression dummy gameobjects in Game scene
  Debuggins
  Change l'unité par l'upgrade choisi
  Début lien entre upgradeUI et Unité
  Rendu UpgradePlacementButton.cs indépendant des héritages de UnitPlacementButtons.
  Prefab UpgadeButtons, utilisation de EventSystems pour clique sur unités.
  Tentative d'associer le clique utilisateur à une position sur le jeu
2024-10-27 20:28:26 +00:00
Élia Gingras 01
60a56cc7d0 Pull request #79: Added swordsman and renamed the knight
Merge in CGD/gather-and-defend from art/swordsmanArt to main

* commit '82a76c418054f1527f6c6a40723551ba45f40173':
  Change range so it maybe unbugs the swords users; Also balance costs of units and cooldowns
  Added swordsman and renamed the knight
2024-10-27 19:57:54 +00:00
Élia Gingras 01
7852709519 Pull request #77: Added missing Ally tags and sorting order type for enemies
Merge in CGD/gather-and-defend from dev/tagsAndSortingOrder to main

* commit '507b2ce8e069ed105bb9bc6ac59a5aba39022750':
  Null check so that buildings dont need an animator
  Added missing Ally tags and sorting order type for enemies
2024-10-27 19:57:46 +00:00
507b2ce8e0 Null check so that buildings dont need an animator 2024-10-27 15:57:26 -04:00
Ader Alisma 01
196740676d Permettre 1 à 3 upgrades 2024-10-27 15:37:30 -04:00
82a76c4180 Change range so it maybe unbugs the swords users; Also balance costs of units and cooldowns 2024-10-27 15:27:38 -04:00
Ader Alisma 01
c8ecace848 Suppression debug logs 2024-10-27 14:52:51 -04:00
a38388ad90 Added swordsman and renamed the knight 2024-10-27 14:33:43 -04:00
Ader Alisma 01
20a6393888 Revert UI 2024-10-27 11:49:12 -04:00
12e5f4bc55 Added missing Ally tags and sorting order type for enemies 2024-10-13 12:10:18 -04:00
56b5dd3361 Pull request #76: Fixed Enemy Farm Overlay
Merge in CGD/gather-and-defend from origin/bugfix/enemyFarmOverlay to main

* commit 'c9e791633f7d91da852be5a4e4d8c31a39d9f5d4':
  Increased the layer levels of the monsters currently in the game, making it so that they walk over the farm tiles instead of under.
2024-10-12 18:10:48 +00:00
c9e791633f Increased the layer levels of the monsters currently in the game, making it so that they walk over the farm tiles instead of under. 2024-10-12 13:56:26 -04:00
Ader Alisma 01
aa4224e7b9 Utilisation du UI d'Élia 2024-09-29 14:40:34 -04:00
Ader Alisma 01
4490600691 Merge remote-tracking branch 'origin/main' into feature/UpgradeIndividuel 2024-09-28 18:50:05 -04:00
Ader Alisma 01
308da140cf Ajout ScriptableObject pour UnitUpgrades 2024-09-28 18:44:46 -04:00
7a9d2c9624 Pull request #75: Buildings are not counted as People, and can still be placed, regardless of limit
Merge in CGD/gather-and-defend from origin/bugfix/BuildingsExludedFromPopulation to main

* commit '1fd249a0d2a7687ba203a899ca9ced8a12989e00':
  Made it so that buildings are not counted in the total population count, and that the player can still place those, even when the maximum population has been reached.
2024-09-24 15:11:57 +00:00
1fd249a0d2 Made it so that buildings are not counted in the total population count, and that the player can still place those, even when the maximum population has been reached. 2024-09-24 10:50:46 -04:00
Ader Alisma 01
eb82e6b853 Affichage bouttons interactifs + Suppression dummy gameobjects in Game scene 2024-09-21 15:06:14 -04:00
Élia Gingras 01
932aeb6e82 Pull request #74: Add unitUpgrade UI sprites and prefab; Also added hpBars to buildings
Merge in CGD/gather-and-defend from art/unitUpgradeUISprites to main

* commit '58fc194bb8c57ac8f7771bc643b04f2e7634ef5a':
  Add unitUpgrade UI sprites and prefab; Also added hpBars to buildings
2024-09-13 23:18:15 +00:00
58fc194bb8 Add unitUpgrade UI sprites and prefab; Also added hpBars to buildings 2024-09-09 10:16:01 -04:00
15782ad8c2 Pull request #73: Fixed issue where farmer can be placed on a non-resource tile.
Merge in CGD/gather-and-defend from origin/bugfix/FarmerTileRestriction to main

* commit '884d4a9ee6fb0bb68dccebb797b4617dc4cac1da':
  Fixed issue where farmer can be placed on a non-resource tile.
2024-09-06 00:16:00 +00:00
Ader Alisma 01
3ce5219946 Debuggins 2024-09-05 19:37:50 -04:00
884d4a9ee6 Fixed issue where farmer can be placed on a non-resource tile. 2024-09-03 15:43:38 -04:00
Ader Alisma 01
3e0ddca9a4 Change l'unité par l'upgrade choisi 2024-08-04 18:40:50 -04:00
Élia Gingras 01
8eb2a7d5cc Pull request #72: Balance level 1-6 and archer
Merge in CGD/gather-and-defend from design/finallyBalanceLevels to main

* commit '321d6bdff760ad7062b19189c6bb6f9f714a655d':
  Balance level 1-6 and archer
2024-07-12 15:46:00 +00:00
Élia Gingras 01
87a795f879 Pull request #71: Add island 2
Merge in CGD/gather-and-defend from dev/addIsland2 to main

* commit 'd8e3e72b1e63ee273ab18c3bb64f468d18e31597':
  Add island 2
2024-07-12 15:25:05 +00:00
321d6bdff7 Balance level 1-6 and archer 2024-07-12 11:19:51 -04:00
d8e3e72b1e Add island 2 2024-07-09 11:40:05 -04:00
Ader Alisma 01
968f255cd5 Début lien entre upgradeUI et Unité 2024-07-07 19:21:49 -04:00
a39aebf9f7 Pull request #70: Ajouter deuxième île au menu de choix de niveau
Merge in CGD/gather-and-defend from feature/World2Map to main

* commit 'b5351f58ee6fbe53c28ac1efa75696e21b4c64ea':
  - Ajouter deuxième île au menu de choix de niveau; - Ajouté boutons pour passer entre les deux îles.
2024-06-23 23:18:37 +00:00
Élia Gingras 01
556b09734e Pull request #69: Bugfix/spawnLevelConfigOddBehaviour
Merge in CGD/gather-and-defend from bugfix/spawnLevelConfigOddBehaviour to main

* commit 'dcdc0d7fc8033a332cf0b0dd260aeeea18b3a3b5':
  reset WaveObserver state wip
2024-06-23 22:57:47 +00:00
dcdc0d7fc8 Merge branch 'main' into bugfix/spawnLevelConfigOddBehaviour 2024-06-23 18:36:14 -04:00
Élia Gingras 01
564ce33175 Pull request #68: Design/summerBalance
Merge in CGD/gather-and-defend from design/summerBalance to main

* commit '7e9385db30127a2b7a5ca4703a168393f0b68adc':
  revert object instantiate on level config
  Cards and level spawning balance testing, Fixed some error logs
2024-06-23 22:35:45 +00:00
7e9385db30 revert object instantiate on level config 2024-06-23 18:34:54 -04:00
18b97c4fd9 reset WaveObserver state wip 2024-06-23 18:31:56 -04:00
b5351f58ee - Ajouter deuxième île au menu de choix de niveau;
- Ajouté boutons pour passer entre les deux îles.
2024-06-23 15:13:06 -04:00
18babd7d6c Merge branch 'main' into design/summerBalance 2024-06-23 10:36:45 -04:00
069c7eda00 Cards and level spawning balance testing, Fixed some error logs 2024-06-23 10:15:52 -04:00
4a2ece2833 Rendu UpgradePlacementButton.cs indépendant des héritages de UnitPlacementButtons.
Interface d'amélioration s'affiche onClick pour FarmersAssociation

Interface n'est présentement pas rétroactive des infos de l'unité
2024-06-09 15:41:26 -04:00
97d1b6ba02 Prefab UpgadeButtons, utilisation de EventSystems pour clique sur unités.
Début changement selon héritage de UnitPlacementButton
2024-06-08 18:52:58 -04:00
Élia Gingras 01
8804450d99 Pull request #67: Add level select sprites to change island and resize island sprite
Merge in CGD/gather-and-defend from art/levelSelectSprites to main

* commit 'bb898df7c42ce83c7949857e4dc1b75fbfb7f47f':
  Add level select sprites to change island and resize island sprite
2024-06-08 18:46:04 +00:00
43c569dfec Pull request #66: - Retiré temporairement l'erreur qui apparaît quand on intéragit avec un niveau qui n'a pas de WaveConfig.
Merge in CGD/gather-and-defend from bugfix/WaveConfigNullCheck to main

* commit '2ff59828210c23b0706da1e934aabadc5a60b52e':
  - Retiré temporairement l'erreur qui apparaît quand on intéragit avec un niveau qui n'a pas de WaveConfig.
2024-05-25 23:18:45 +00:00
bb898df7c4 Add level select sprites to change island and resize island sprite 2024-05-25 16:48:44 -04:00
Felix-gabriel Boucher-luneau
fce8ea5e3d Pull request #65: barre de vie sur les ennemis
Merge in CGD/gather-and-defend from feature/lifebars to main

* commit 'd21f023e5c7d4e4649b4b6ce93c483968f9e71a0':
  barre de vie sur les ennemis
2024-05-25 18:40:36 +00:00
12a8497708 Tentative d'associer le clique utilisateur à une position sur le jeu 2024-05-12 18:48:26 -04:00
2ff5982821 - Retiré temporairement l'erreur qui apparaît quand on intéragit avec un niveau qui n'a pas de WaveConfig. 2024-04-27 09:57:24 -04:00
Felix Boucher
d21f023e5c barre de vie sur les ennemis
Il était impossible de savoir la vie des ennemis et des alliés durant une partie

Ajout d'une barre de vie sur les ennemis et les alliés
2024-03-26 19:58:08 -04:00
Felix-gabriel Boucher-luneau
99655f7e09 Pull request #63: extraire les prix et cooldowns des unit cards
Merge in CGD/gather-and-defend from feature/separate_cooldown_from_units to main

* commit '927c08559f2f0c8850be6c9b3e170165e8bccb27':
  extraire les prix et cooldowns des unit cards
2024-03-17 19:03:14 +00:00
6dd08eb51c Pull request #62: InvestigationSpawnConstant
Merge in CGD/gather-and-defend from feature/InvestigationSpawnConstant to main

* commit '8e8c32ca68d7c740289bb40a64dbf8895c4a377c':
  Fix misplaced variable
  Comments + variable structure
  Fixed spawning decrementation and changing spawner objectives dynamically
  Fix ConstantSpawn to change constant spawn group when one group dies Keeps doing constant spawn after 2nd group dies
  Temp reset
  Fixed enemy death resuming spawner timers unexpectedly. Now checks if the constant spawn is done to decide if spawning should end.
2024-03-17 16:18:28 +00:00
8e8c32ca68 Merge remote-tracking branch 'origin/main' into feature/InvestigationSpawnConstant 2024-03-17 12:10:04 -04:00
9f9b518b75 Pull request #64: - Le jeu éteint l'animation des unités lorsque le joueur les drag-and-drop sur le terrain, réglant le problème avec l'événement dans l'animation.
Merge in CGD/gather-and-defend from origin/bugfix/AnimationNullCheck to main

* commit '25c9382dfd56e269d65e1a5af54d2a35de1beaac':
  - Le jeu éteint l'animation des unités lorsque le joueur les drag-and-drop sur le terrain, réglant le problème avec l'événement dans l'animation.
2024-03-15 19:44:49 +00:00
Felix Boucher
927c08559f extraire les prix et cooldowns des unit cards
problème : le fait que les prix et les cooldowns étaient dans les game objects directement rendait le design compliqué

solution : créer un scriptable object pour contenir l'info des unit cards
2024-03-13 16:38:07 -04:00
25c9382dfd - Le jeu éteint l'animation des unités lorsque le joueur les drag-and-drop sur le terrain, réglant le problème avec l'événement dans l'animation. 2024-03-10 19:43:30 -04:00
849427777b Merge remote-tracking branch 'origin/main' into feature/InvestigationSpawnConstant 2024-03-03 14:16:53 -05:00
10ec788979 Fix misplaced variable 2024-03-03 14:13:43 -05:00
bd28e30da5 Comments + variable structure 2024-03-03 13:41:23 -05:00
bc4b4c30a8 Fixed spawning decrementation and changing spawner objectives dynamically 2024-03-02 16:26:47 -05:00
8921c898ec Fix ConstantSpawn to change constant spawn group when one group dies
Keeps doing constant spawn after 2nd group dies

To test: 2 groups die, what about the 3rd one
2024-02-27 15:44:11 -05:00
William Gingras 01
fd2e2e3991 Pull request #61: Added animated mill and peasant card!
Merge in CGD/gather-and-defend from art/millAndPeasantCard to main

* commit 'ee5cf003b0fd0b4d5b03334f514649d04b96adf3':
  Added animated mill and peasant card!
2024-02-19 17:07:14 +00:00
Felix-gabriel Boucher-luneau
5c49721a4b Pull request #60: unit cooldown
Merge in CGD/gather-and-defend from feature/unit_cooldown_time to main

* commit 'effe4ca2ccedfb7c3b338f8437596cad9f012e6d':
  unit cooldown
2024-02-18 23:24:39 +00:00
Felix Boucher
effe4ca2cc unit cooldown
#Le besoin addressé par le commit
les unités et bâtiments devrait avoir un temps de cooldown avant de pouvoir être spawné à nouveau

#Comment le besoin est-il addressé? (modifications)
les unités et bâtiments prennent maintenant 3 secondes avant de redevenir interactif après avoir été spawné
2024-02-18 11:11:03 -05:00
d0371349db Temp reset 2024-02-04 19:05:01 -05:00
ee5cf003b0 Added animated mill and peasant card! 2024-02-04 18:57:28 -05:00
0fd0584a50 Fixed enemy death resuming spawner timers unexpectedly. Now checks if the constant spawn is done to decide if spawning should end. 2024-02-04 18:25:23 -05:00
474b47be53 Pull request #59: Nouvelle destination des resources collectées
Merge in CGD/gather-and-defend from feature/YieldDestination to main

* commit 'fabd51a9f516416c3745f24c774120441fa7b16b':
  Adjusted destination positions
  Removed Debug logs and prepared main rebase
  Created destination placeholders where resource ui should be
2024-02-04 23:19:35 +00:00
fabd51a9f5 Adjusted destination positions 2024-02-04 11:36:24 -05:00
a4f7accfcd Removed Debug logs and prepared main rebase 2024-02-04 11:30:28 -05:00
e1e3c42b00 Created destination placeholders where resource ui should be 2024-02-04 11:30:28 -05:00
Felix-gabriel Boucher-luneau
9188e86adb Pull request #58: Feature/delete button
Merge in CGD/gather-and-defend from feature/delete_button to main

* commit '27d329df7170a12e850d11355ccd33118a94fb7e':
  fix unit cost not working anymore
  working delete feature + placeholder refactor
  refactor placement buttons to accomodate delete
  update database for prefabs and scriptableobjects
  add delete button
2024-01-26 00:18:01 +00:00
Felix Boucher
27d329df71 fix unit cost not working anymore
turns out it was an inheritance problem
2024-01-25 14:45:50 -05:00
Felix Boucher
42fbffd306 working delete feature + placeholder refactor 2024-01-19 15:30:54 -05:00
Felix Boucher
795d6751ec refactor placement buttons to accomodate delete 2024-01-19 14:51:30 -05:00
Felix Boucher
637fec1410 update database for prefabs and scriptableobjects 2024-01-19 14:30:58 -05:00
Felix Boucher
db7cd3650c add delete button 2024-01-19 14:25:01 -05:00
47338ecdaf Merge branch 'main' of https://bitbucket.clubconjure.com/scm/cgd/gather-and-defend
# Conflicts:
#	Assets/Tiles/BushTile.asset
2024-01-09 10:17:00 -05:00
2dcaa796ec Merge branch 'origin/feature/berriesInteractions'
# Conflicts:
#	Assets/Prefabs/UI/ResourceGUI.prefab
#	Assets/Scripts/Resource/ResourceMaker.cs
#	Assets/Scripts/Resource/ResourceManager.cs
#	Assets/Scripts/Resource/ResourceText.cs
2024-01-09 10:15:25 -05:00
William Gingras 01
d31a47885b Pull request #57: Fix spawning for gala and fix archer atk speed
Merge in CGD/gather-and-defend from design/galaFixes2 to main

* commit '8e50c6d45539b846c411f65c445eb42704690ae0':
  Fix spawning for gala and fix archer atk speed
2023-11-14 12:55:58 +00:00
8e50c6d455 Fix spawning for gala and fix archer atk speed 2023-11-13 22:26:24 -05:00
William Gingras 01
9ddef402d1 Pull request #56: Design/galaFixes
Merge in CGD/gather-and-defend from design/galaFixes to main

* commit '28c9cb85c70757567fe5b36682f92f3fee85ffad':
  Add timed victory and config changes
  Balanced level configs
  Add levels missing config; Add island float animation
  Add berries to all levels
2023-11-14 01:34:50 +00:00
28c9cb85c7 Merge with main 2023-11-13 20:12:17 -05:00
c8d2e43326 Add timed victory and config changes 2023-11-13 20:03:28 -05:00
Baptiste Girard
4bd16c7786 Pull request #55: add the save and unlock next level after finishing anyone
Merge in CGD/gather-and-defend from progress_worldmap to main

* commit '25d574714f32e7eec33f90451d2054cb643722ff':
  add the save and unlock next level after finishing anyone
2023-11-14 01:02:21 +00:00
Baptiste
25d574714f add the save and unlock next level after finishing anyone 2023-11-13 19:08:18 -05:00
e8d89dbd03 Balanced level configs 2023-11-13 18:57:58 -05:00
2c701112ad Add levels missing config; Add island float animation 2023-11-13 17:56:14 -05:00
e1ffb8c887 Add berries to all levels 2023-11-13 17:47:23 -05:00
Felix-gabriel Boucher-luneau
e1ae20e101 Pull request #52: fix detection range
Merge in CGD/gather-and-defend from prog/fix_detection_range to main

* commit '4568c350bfec91842dc9a8fe0917798fbfce7dda':
  toggle collider in coroutine instead of script
  fix detection range
2023-11-13 22:38:51 +00:00
b3d11e2afc Pull request #53: Origin/feature/berriesInteractions
Merge in CGD/gather-and-defend from origin/feature/berriesInteractions to main

* commit '2ec32f883236a3eb4755287737f6dd1830827efc':
  fixes to berry harvesting
  - Déplacement des données de la case des buissons de baies; - Correction de la case des buissons pour qu'on puisse mettre des unités dessus.
  Création et implémentation des baies. Couramment, donne de la nourriture, mais pourra probablement donner des baies plus tard.
2023-11-13 22:38:06 +00:00
2ec32f8832 Merge branch 'main' into origin/feature/berriesInteractions 2023-11-13 17:27:36 -05:00
Felix Boucher
4568c350bf toggle collider in coroutine instead of script 2023-11-12 20:31:21 -05:00
Felix Boucher
7dba305d30 fixes to berry harvesting
- berry harvester appears on bush tiles
- change berry resource for food instead
- some structural change to reduce bugs
2023-11-12 18:26:36 -05:00
fda64f1c3d Pull request #54: Delay pour groupSpawn
Merge in CGD/gather-and-defend from feature/waveGroupDelay to main

* commit '7edbec43b35029ebcd5391e36f868065a7fadd4e':
  End groupSpawn delay
  Start delay with for loop and breakTag
2023-11-12 22:04:11 +00:00
7edbec43b3 End groupSpawn delay
Adds a ~3 seconds delay when a group has more ennemies than available rows·.

Added groupSpawnDelay to GlobalConfigFile
2023-11-12 16:18:52 -05:00
2a2f0a5a66 - Déplacement des données de la case des buissons de baies;
- Correction de la case des buissons pour qu'on puisse mettre des unités dessus.
2023-11-11 14:06:31 -05:00
cba5364045 Création et implémentation des baies. Couramment, donne de la nourriture, mais pourra probablement donner des baies plus tard. 2023-11-11 14:06:28 -05:00
Felix Boucher
bff2df154a fix detection range
besoin :

- quand une unité meurt, la prochaine unité n'est pas targetted

solution :

- deactivate and reactivate collider to re-trigger collision
2023-11-05 11:52:48 -05:00
73810cd7bd - Déplacement des données de la case des buissons de baies;
- Correction de la case des buissons pour qu'on puisse mettre des unités dessus.
2023-11-04 13:32:14 -04:00
4ae8f0dcfa Start delay with for loop and breakTag 2023-11-04 10:01:40 -04:00
6bdbbe60fb Création et implémentation des baies. Couramment, donne de la nourriture, mais pourra probablement donner des baies plus tard. 2023-11-01 16:29:44 -04:00
Felix-gabriel Boucher-luneau
4c8b34993a Pull request #50: repair pause button + refactoring
Merge in CGD/gather-and-defend from prog/fix_pause to main

* commit '104f812c41a2f9a15a9672316c8aeded23752d67':
  repair pause button + refactoring
2023-11-01 01:13:37 +00:00
Felix-gabriel Boucher-luneau
4b800c73c2 Pull request #51: fix detection range
Merge in CGD/gather-and-defend from prog/fix_detection_range to main

* commit '937624f54fafd20cbc70dd752fa00314139ec795':
  remove underscore
  fix detection range
2023-11-01 01:13:17 +00:00
Felix Boucher
937624f54f remove underscore 2023-10-31 21:12:24 -04:00
c6f819bee1 Fix compile errors 2023-10-31 21:06:05 -04:00
Felix Boucher
3c1a94257f fix detection range
problem :

detection range didn't show anymore on placeholders

solution :

calculate detection range from collider's offset and size instead of it's bound
2023-10-30 21:28:21 -04:00
Felix Boucher
104f812c41 repair pause button + refactoring
problem :

- pause button needed 2 times to press

solution

- decouple pause from resume
- refactor
2023-10-30 20:45:47 -04:00
Felix-gabriel Boucher-luneau
96d9b0fd7b Pull request #49: added population mechanic
Merge in CGD/gather-and-defend from prog/population to main

* commit '6778880d5fed0d60c92f48995e62eca289bfaec3':
  reset resources for real each level loading
  oops forgot some staging
  population mechanic with art
2023-10-30 03:26:43 +00:00
Felix Boucher
6778880d5f reset resources for real each level loading 2023-10-29 23:25:56 -04:00
7502417d26 Added berriesHarvester stickman 2023-10-29 20:09:03 -04:00
Felix Boucher
f0323e0389 oops forgot some staging 2023-10-29 19:49:10 -04:00
Felix Boucher
b54627196c population mechanic with art
- added art for house and UI
- put population in ResourceManager
- create house prefab
- added code for adding and removing pop depending on entity
- refactor harvesters so they inherit from ally
- modify placeholders and buttons so that only units cost population
- add events for population and resources changing
- add population relative configs to global config
- add start resources values to Levels
- add debug feature for generating resources for free
2023-10-29 19:12:32 -04:00
William Gingras 01
3174b1f495 Pull request #48: Added some basic sounds including ambiant and res collection; Fixed level retry not working
Merge in CGD/gather-and-defend from design/addedBasicSounds to main

* commit 'b8d4907efb345017630f546155ea4cd19e300413':
  Removed useless script
  Added some basic sounds including ambiant and res collection; Fixed level retry not working
2023-10-29 21:20:16 +00:00
b8d4907efb Removed useless script 2023-10-29 17:06:46 -04:00
570b3948d4 Added some basic sounds including ambiant and res collection; Fixed level retry not working 2023-10-29 16:54:13 -04:00
William Gingras 01
1067487749 Pull request #47: Design/baseLevelConfigsAndBalance
Merge in CGD/gather-and-defend from design/baseLevelConfigsAndBalance to main

* commit '5211bd9ae94564c81098c190821acd2a459083db':
  Fix spawn configs and levels to spawn ok amount of enemies
  Added smolEye
  Playing around with level configs and balanced units
2023-10-29 19:11:06 +00:00
5211bd9ae9 Fix spawn configs and levels to spawn ok amount of enemies 2023-10-23 21:56:10 -04:00
90f01233f4 Added smolEye 2023-10-23 21:37:41 -04:00
c143d79fde Playing around with level configs and balanced units 2023-10-23 20:47:57 -04:00
8e767297e6 Pull request #46: WaveGroup
Merge in CGD/gather-and-defend from feature/waveGroup to main

* commit 'c57417a583816bcd1c3d33a8422c5c91275d0377':
  PR corrections
  Updated wave config
  Finished group spawn
  Start group spawn
  Finished group spawn
  Start group spawn
2023-10-22 19:36:44 +00:00
c57417a583 PR corrections 2023-10-22 15:28:34 -04:00
e4fe735fe5 Updated wave config 2023-10-18 20:44:07 -04:00
146e090630 Merge branch 'feature/waveGroup' of https://bitbucket.clubconjure.com/scm/cgd/gather-and-defend into feature/waveGroup 2023-10-18 20:33:19 -04:00
749d2c5643 Finished group spawn
Created Serializable class GroupList in WaveConfig.cs to contain multiple enemy types per group
2023-10-18 20:31:57 -04:00
13f00e326c Start group spawn 2023-10-18 20:31:57 -04:00
af66cd5cfa Finished group spawn
Created Serializable class GroupList in WaveConfig.cs to contain multiple enemy types per group
2023-10-18 20:30:31 -04:00
Baptiste Girard
1453e7d060 Pull request #43: ajout classe building + debut condition victoire defaite (script et ui)
Merge in CGD/gather-and-defend from animation_unites to main

* commit '2478c8b3fb42097b4ad87b20771eb9d096a0fcae':
  Added show victory and defeat screens animation
  Apply prefab
  ajout des fonctionnalité des boutons + ajout de la condition de défaite fonctionnelle
  ajout classe building + debut condition victoire defaite (script et ui)
2023-10-15 23:23:39 +00:00
2478c8b3fb Added show victory and defeat screens animation 2023-10-15 19:23:24 -04:00
e2ff56264e Fix game conflict and added correct UI for the victory and defeat screens 2023-10-15 18:34:42 -04:00
Felix-gabriel Boucher-luneau
fc9da646c6 Pull request #42: ajout de transition avant de loader le level
Merge in CGD/gather-and-defend from prog/load_level_transition to main

* commit '8adc563d47b55bdd37fede8466d0b455d6ecd49c':
  make transition fool proof
  repair camera calibrating + finish adding configs
  added some doc + some global configs
  ajout de transition avant de loader le level
2023-10-15 21:52:11 +00:00
449744cdc7 Merged with main 2023-10-15 17:51:21 -04:00
915fed0cbe Apply prefab 2023-10-15 17:47:33 -04:00
William Gingras 01
02b56c5b4b Pull request #44: Art/basicMonster
Merge in CGD/gather-and-defend from art/basicMonster to main

* commit '8ac8a90af7a5dfa7ecd29083a60f8ec1d65ac7b4':
  Fix walk anim and center monster
  Added basicMonster
2023-10-15 21:12:10 +00:00
Felix Boucher
8adc563d47 make transition fool proof
problème :
Il y avait plusieurs manières de faire planter le loading screen en appuyant sur des boutons

changements:
- turn off buttons when loading screen is active
- turn on buttons when loading screen is not active
- add event aggregator class to project and migrate every event to it
- fix bugs and regressions
2023-10-09 22:21:06 -04:00
Felix Boucher
f9a54513cd repair camera calibrating + finish adding configs 2023-10-01 21:50:15 -04:00
Felix Boucher
ef6b345a03 added some doc + some global configs 2023-10-01 21:50:12 -04:00
Felix Boucher
9e07c48fd4 ajout de transition avant de loader le level
besoin :

- le level était loadé directement au moment de cliquer dans le level selector ce qui n'est pas très fenshui

solution :

- fade out avec nuages
- les tuiles tombent à leur place au lieu d'apparaitre toutes en même temps
2023-10-01 21:48:35 -04:00
da9257f78e Pull request #45: Origin/feature/ChangeGameSpeed
Merge in CGD/gather-and-defend from origin/feature/ChangeGameSpeed to main

* commit '059b6d5bd84b3f07963f222f575a61c7dc7b86a2':
  Correction du nom d'une méthode.
  Ajout du menu pause et de son interface.
  - Ajout d'une fonction qui met le jeu en pause.
  - Implémentation d'une méthode pour accèler le jeux pendant un partie;
2023-10-02 01:01:31 +00:00
8ac8a90af7 Fix walk anim and center monster 2023-10-01 20:00:43 -04:00
0d70c942a3 Added basicMonster 2023-10-01 19:54:03 -04:00
1ee9e0b27b Pull request #34: WaveEditor
Merge in CGD/gather-and-defend from feature/waveEditor to main

* commit '0ce0acae5e21971dab1a72d87f5d151b7bcc3058':
  Fix MissingRefException when monster calls method OnDestroy
  Reworked constant spawn
  Start reworking constant spawn
  Removed debuging comments
  Changed comments to english
  Fix enemy count bug where the number of enemies spawned was inconsistent with the amount desired
  Ajout d'un WaveConfig aux niveaux du LevelSelect
  Changement du nom de dossier de LevelConfig vers WaveConfig
  Ajout d'instructions pour la configuration de la vague d'ennemi
  Progrès WaveEditor
  Progrès WaveEditor
  Debut Wave Editor
2023-10-01 23:34:21 +00:00
b076430b34 Start group spawn 2023-10-01 19:32:51 -04:00
Baptiste
e25b7da389 ajout des fonctionnalité des boutons + ajout de la condition de défaite fonctionnelle 2023-09-30 15:25:18 -04:00
fd57c8247d Merge branch 'feature/waveEditor' into feature/waveGroup 2023-09-24 17:30:16 -04:00
Baptiste
2d2cfecbc4 ajout classe building + debut condition victoire defaite (script et ui) 2023-09-18 16:47:06 -04:00
0ce0acae5e Fix MissingRefException when monster calls method OnDestroy
Changes to Entity.cs to override Death method
2023-09-17 20:45:11 -04:00
def7c9f30d Merge remote-tracking branch 'origin/main' into feature/waveEditor 2023-09-17 20:03:00 -04:00
56410139fd Reworked constant spawn
One row will spawn at a set interval

Maximum enemy per row determined by active toughness on that row
2023-09-17 18:56:30 -04:00
William Gingras 01
9c976a9cc5 Pull request #41: Added berries, updated rock and trees; Added decos to axeman, miner and archer
Merge in CGD/gather-and-defend from art/polishArcherMinerAxemanTreesBerries to main

* commit '62b8385739a59e16880e0f4f1383acfab72d913b':
  Added berries, updated rock and trees; Added decos to axeman, miner and archer
2023-09-10 20:39:30 +00:00
6345febb35 Start reworking constant spawn
Made interval between spawns adapt to enemies spawned at the Start

Removed the random factor of interval to respect the game duration

Made max spawn per row dependent of enemy toughness on that row
2023-09-10 15:39:19 -04:00
62b8385739 Added berries, updated rock and trees; Added decos to axeman, miner and archer 2023-09-10 11:29:40 -04:00
Felix-gabriel Boucher-luneau
ce058aee7f Pull request #39: global config file
Merge in CGD/gather-and-defend from feature/globalConfigFile to main

* commit '0714036b57f45e2c04dc8de469ce99b1b8a2d6d3':
  separate ally and enemy config + bugfixes
  appliquer global config aux différents endroits
  forgot changes in game.unity
  creer le scriptable object GlobalConfig
2023-09-03 16:21:20 +00:00
William Gingras 01
44d32b3347 Pull request #40: Added swordsman
Merge in CGD/gather-and-defend from art/swordsman to main

* commit '496a6eb7382de64241446b950ea3f89e197beeb0':
  Added swordsman
2023-08-30 19:11:28 +00:00
Felix Boucher
0714036b57 separate ally and enemy config + bugfixes
la config des ennemis influencait la config des alliés, ce qui était un bug maintenant, il y a une config différente pour les alliés et les ennemis.

l'animation d'attaque ne se terminait pas à temps pour faire le dégat, il a donc fallu multiplier la vitesse d'animation par le attack speed quand on attaque

j'en ai profité pour faire la même chose pour le walk animation et le speed

j'ai changé l'attribut des unités "attack speed" pour un "attack interval", pour que ça représente mieux son utilisation. Le multiplicateur reste sur la vitesse, et non sur l'interval.

Les configs pour les ressources sont les valeurs des ressources directement (pas des multiplicateurs)
2023-08-30 14:57:01 -04:00
496a6eb738 Added swordsman 2023-08-21 16:54:03 -04:00
fcc29ad88a Removed debuging comments
Fixed the behavior of WaveObserver when a monster dies
2023-08-06 18:51:27 -04:00
a0aa9cfb64 Changed comments to english
Added a limit to how many monsters are created per lane
Unfixed issue where SpawnOnStart breaks the system
2023-08-06 18:27:23 -04:00
Felix Boucher
0aa3327433 appliquer global config aux différents endroits
PROBLÈME :

la config existait mais n'était pas appliquée nulle part

SOLUTION :

maintenant elle l'est

NOTES :

Elle n'est pas encore appliquée au flash de dégat
2023-08-05 15:55:54 -04:00
35f0796ad1 Merge remote-tracking branch 'origin/main' into feature/waveEditor 2023-08-02 15:10:19 -04:00
Felix Boucher
b9908ab717 forgot changes in game.unity 2023-08-02 01:39:57 -04:00
Felix Boucher
defe6ed4ff creer le scriptable object GlobalConfig
besoin : il serait bien d'avoir un fichier central qui permettrait de modifier toutes les valeurs du jeu sans avoir à aller dans chaque prefab et gosser

solution : un fichier central de paramétrage qui sera hooked en middleman dans les valeurs des différents objets du jeu, et pourra être changé en temps réel et appliqué globalement

note : le fichier est créé mais les paramètres ne sont pas encore hooked.
2023-08-02 01:39:24 -04:00
c9c47f1417 Fix enemy count bug where the number of enemies spawned was inconsistent with the amount desired 2023-07-30 11:56:13 -04:00
3b9964debd Ajout d'un WaveConfig aux niveaux du LevelSelect 2023-07-22 17:59:55 -04:00
7dcf3e8217 Changement du nom de dossier de LevelConfig vers WaveConfig
Ajustement des instructions du WaveConfig
2023-07-22 17:57:52 -04:00
84470e8d0e Merge branch 'main' into feature/waveEditor 2023-07-22 17:50:56 -04:00
b57efc49a8 Ajout d'instructions pour la configuration de la vague d'ennemi
Changé le nom de classe de LevelConfig vers WaveConfig afin d'éviter une confusion avec le LevelEditor
2023-07-22 14:21:44 -04:00
d83f621c3e Merge remote-tracking branch 'origin/main' into feature/animationRecolte 2023-07-14 23:16:26 -04:00
cad2436773 Progrès WaveEditor
WaveObserver gère le nombre d'ennemi à créer et assure d'arreter la création d'ennemis supplémentaires.

SpawnerTile détermine un intervalle aléatoire automatiquement après chaque création d'ennemi. La première intervalle a plus de chance d'être plus courte que les intervalles suivantes.

Config01 est le scriptable object de type LevelConfig

Suppression de commentaires de tests
2023-07-14 23:15:18 -04:00
d75a1ec747 Progrès WaveEditor
WaveObserver donne aux spawners les unités à instancier ainsi que l'intervalle de création de ceux-ci

LevelConfig passe de Level vers LevelManager puis il est utilisé dans l'instance de WaveObserver
2023-07-14 19:44:07 -04:00
15b5976cb0 Debut Wave Editor
LevelConfig cnotient la liste des ennemies à spawn à un rythme constant ainsi que la durée du jeux

EnemyType contient l'ennemi ainsi que la quantité à SpawnerTile

Modifications de Level et TilemapData afin d'accéder aux paramètres des Spawners du jeu
2023-07-09 18:59:37 -04:00
939 changed files with 148038 additions and 2993 deletions

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